Ginnungagap – Expanded first adventure opening

So I've been writing about this thing for a long time, but my opener has for years just looked like this: "The many atmosphere processing plants have mysteriously shut down, and without them, the air of Midgard is quickly becoming colder. In the past, the gods or their representatives would have arrived to repair the … Continue reading Ginnungagap – Expanded first adventure opening

Advertisements

Quick rules changes of the Ginnungagap

So, some quick changes and additions: Honour stat - because I feel like it will be important to the setting. I need to work on appropriate tests for it. It will definitely be important with dealing with gods...(Yeah, just going to leave that hook hanging there) Additional skills - Computer Use, Engineering, Navigate/Pilot (I haven't … Continue reading Quick rules changes of the Ginnungagap

Races of the Ginnungagap

So I've been having a little brainstorm today about the different races of the Ginnungagap that I would allow for players. I know it's a sci-fi setting, so why not Warforged/robots you ask? Well, they're in the setting. But they're the bad guys, agents of the Frost and Fire Giants (bigger robots). I changed up … Continue reading Races of the Ginnungagap