Well, another year, and another opportunity missed. I really need to start getting ahead and planning these things. I missed International Tabletop day too. I have a habit of missing these things. I think I've only ever played a game on exactly one of those days. I might have once managed to play a board game … Continue reading Free RPG day 2018
I was looking for inspiration in old posts when I came across this one about the Races in the Old Crown, and it's horribly out of date! (2012!) So, here's another redux on what I'm thinking so far, other than Menfolk. Beastkin Slightly shorter than menfolk, beastkin inhabit much of the woodlands of the Old … Continue reading Old Crown – Races Redux
I've been thinking more about the move of using FATE rules for the Old Crown, if and when I go back to it. So, if you don't know, the default skill list for FATE is: Athletics Burglary Contacts Crafts Deceive Drive Empathy Fight Investigate Lore Notice Physique Provoke Rapport Resources Shoot Stealth Will I've also … Continue reading FATE Old Crown Skills
Continuing the theme of what's currently going on with my thinking for various projects, what's going on with the Old Crown? Not much, it turns out. The biggest development was me changing the map around a bit more. It made less sense for the home of the Wildfolk, who are part plant, to be … Continue reading State of the Old Crown
(This piece is part of a work in progress, a continuation of a piece I wrote in 2014, where I spent 20 minutes writing what I had brewed in my head so far. I've since wanted to go back and rewrite that piece, make it closer to how I want it to be. I probably … Continue reading Razir – a continuation
I'm cheating a little bit with this last one. I have a couple of ideas for how to do Z but everything I've had a go with so far hasn't worked or made me want to write more than two lines. That's it, a full month of updates looking at elements of the Old Crown. … Continue reading Z is for: Zomg it’s finished!
The known world, the realm of mortals, is not the only part of existence. The spirits live on an adjacent place, a place that some few are able to pierce through to with magikal power. These world's beside the realm of mortals are known as Yaninda. Ancient legends speak of such places, such as the … Continue reading Y is for: Yaninda