M is for: Murid and Murshid

The Murid are those Oathed sworn not only to an Ascended but also to an order of fellow mortals dedicated to the ideals of one or more of the Host. They date back many centuries, and those most prevalent in the Old Crown tend to trace their traditions back to the old Istani Kingdoms. The … Continue reading M is for: Murid and Murshid

H is for: the Host

The Ascended Host is the pantheon of gods worshipped across the known world. Each of the gods was once a mortal, and through many different methods of apotheosis has transformed, transcended their mortality and Ascended to godhood. The individual members of the Host do not have a purview over certain facets of life. There is … Continue reading H is for: the Host

A is for: Arcanists

After years of quiet and careful study, Arcanists are able to manipulate magikal energy. Focusing upon the study of rituals and ancient, half-understood techniques, each Arcanist is eventually able to tap into the raw power of one of the two purest elements known - Light and Dark. Only the most legendary Arcanists has ever been … Continue reading A is for: Arcanists

Magic in the Old Crown: A quick overview of how it fits together

Here are a quick few thoughts on how magic is now working in the setting. I'm not throwing rules in with this yet, as I'm still working some of them out. This is more for flavour. First, a word on elements of magic/nature. The forces of elemental magic at work in the Old Crown, and … Continue reading Magic in the Old Crown: A quick overview of how it fits together

Writing 101, Day One: 20 minutes of freewriting

His eye jolted open at the sound of a distant screaming. His arms and legs were cold, his clothes and hair stuck to him with water. Saltwater and gritty sand covered his lips. He didn't know where he was. Razir had fallen asleep in his room at the inn, exhausted, fresh into port. He didn't … Continue reading Writing 101, Day One: 20 minutes of freewriting

Some random thoughts on the Old Crown

I was monotonously busy at work (I work in files) and I came up with some interesting ideas for my RPG setting, the Old Crown.Whilst there'll be more to follow in other posts, I just wanted to wander down my mindtrack openly for  a while.The way magic is set up in the setting, there are … Continue reading Some random thoughts on the Old Crown

The Dead Nights

The high holiday of Lady Death, the Dead Nights see the moon disappear from the night sky, and angry spirits manifest across the world. Powerful witches are able to dream travel to the shores of the dead with ease and without ritual, and the spirits of departed relatives sometimes appear in mortal dreams. It is … Continue reading The Dead Nights

Sands of FATE development

Hello potential new readers.My pseudo-Arabian Nights game is currently sitting in a folder on my desktop marked Sands of FATE. I'm not happy with the name, it's far too close to Strands of Fate, but it will do for now whilst I continue the development.I've run a couple of playtest games with my Dresden Files … Continue reading Sands of FATE development

Various pieces of information, and assorted ramblings

I decided today that it was due time for another development  post but I wasn't sure what to write about. For the past week or so, my mind has been buzzing with ideas not about the setting itself, but how I would like to play with it in the near future. I've decided that I … Continue reading Various pieces of information, and assorted ramblings