Ginnungagap – Expanded first adventure opening

So I've been writing about this thing for a long time, but my opener has for years just looked like this: "The many atmosphere processing plants have mysteriously shut down, and without them, the air of Midgard is quickly becoming colder. In the past, the gods or their representatives would have arrived to repair the … Continue reading Ginnungagap – Expanded first adventure opening

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Free RPG day 2018

Well, another year, and another opportunity missed. I really need to start getting ahead and planning these things. I missed International Tabletop day too. I have a habit of missing these things. I think I've only ever played a game on exactly one of those days. I might have once managed to play a board game … Continue reading Free RPG day 2018

Ginnungagap – Guns and Armour

Ok, so I've been thinking about this stuff for years, I must have come up with some ideas for it by now right? ... Hmmm.   Basic sidearms A typical sidearm, no fanciness. Many classes and backgrounds will open this proficiency to characters. Basic longarms Typical longarms/rifles, again, no fanciness. A few characters will start … Continue reading Ginnungagap – Guns and Armour

Ginnungagap – Classes Redux

Banor - Classes of the Ginnungagap Since I've written a races redux, why not a current look at the classes redux? This relies a lot on Xanathar's Guide / Unearthed Arcana stuff since it made sense to include a few things in the setting that wouldn't appear elsewhere. Here's what I have so far - … Continue reading Ginnungagap – Classes Redux

Factions in the Ginnungagap

The base setting of D&D 5E uses five factions that tie characters to the world with contacts, adventuring goals and potential adventures themselves. The Emerald Enclave, Harpers, Lord's Alliance, Order of the Gauntlet and Zhentarim work for Faerun, but I wanted to have the option for the Ginnungagap, so I thought about modifying the factions … Continue reading Factions in the Ginnungagap

Ginnungagap – Races Redux

Ættir: Races of the Ginnungagap The different races of the Nine Worlds of the once mighty Æsr Combine include the Aelfr and Aelfblod, Dvergr and Dvergblod, Hrafnr, Manneskr, Niflungr, Trollr and Trollblod. Manneskr - humanity, the majority race of Midgard, mostly living on the planet Midgard and in orbit around it. They might have ancestry from other … Continue reading Ginnungagap – Races Redux

Ginnungagap – The Nine Worlds

Midgard remained highly favoured by the gods, a capital of the Æsr Combine, even as they made their homes in Asgard. Ringed by the great Jormungandr, a living spaceport, Midgard is a trade hub and for centuries past was a staging point for raids on more distant inhabited systems. The Niddavalir asteroid ring, home to Dvergr and … Continue reading Ginnungagap – The Nine Worlds