I thought today, since I've been thinking about it for a while, I'd do a quick design breakdown of the DiceBenedict system that I've been toying with. Specifically, where I stole a bunch of ideas from.So originally it spawned from the idea of a system built using only d12s, but after looking at how the … Continue reading A quick design breakdown
Well, since I haven't managed to post anything here since January, and since ignoring those two short posts, since October, I suppose it's only right I update here again.Especially since I've run another bit of a playtest, this time with a new rules system that I've been working on. One which emphasises the roleplaying aspect … Continue reading Kingsmead update and a new system!
Following from my previous ramblings about a d12-based system, I've now formed what seems to be a serviceable system that can use several different dice, d12s included.If you're not already following me on Google+, then you might have missed the posting showing off those rules. I'd obviously appreciate any feedback.I managed to run using most of … Continue reading Unnamed System ready for review
It seems I've been lax in my postings of late, and it's been at least three weeks since I've said anything. I won;t bore you, but due to some personal issues I've had a hard time working on it. I've even managed a few false starts, but I've resolved to keep this up, so I … Continue reading Apologies for the delay
I've kept bouncing around my homebrewed d12 system in my head, and it has now taken on characteristics of FATE and Feng Shui. I'm still a little unsure of how exactly the probabilities will play, but we'll see.So here's how it's laid out.Roll 2d12 when it is deemed necessary by the group (explained below).Subtract lowest … Continue reading Further d12 system ramblings
Inspired by this picture, I've been thinking recently about the idea of children's toys invading dreams to keep the children safe. A friend gave it the name Psychopomp, I assume in the Jungian sense since I didn't intend for death to be a central element.So far, the ideas revolve around the spiritually imbued toys of … Continue reading Psychopomp
I've been mulling over a d12 based system for a little while now, and I have the dice mechanic more or less worked out. My only big thing now is rolling doubles.System so far is thus: roll 2d12, subtract the lowest from the highest, and add a skill value between 0 and 3. Compare that … Continue reading Further 12-sided Ramblings