FATE Old Crown Skills

I’ve been thinking more about the move of using FATE rules for the Old Crown, if and when I go back to it.

So, if you don’t know, the default skill list for FATE is:

I’ve also been looking at the Atomic Robo rules, with Skill Modes to group them together, but after removing a handful of skills. So, after making a few reskins and fiddling, I end up with:
Combat (renaming fight and shoot)
Deception (renaming deceive)
Intimidation (renaming provoke)
Investigation (renaming investigate)
Magic (*only used depending on character aspects or equipment aspects/stunts)
Thievery (renaming burglary and stealth)

And with Skill Modes in Warrior, Scholar, Sneak and Mage





I’m hoping that letting the Scholar and Sneak groups have an extra skill won’t be a problem, but I don’t know what I’d drop to make it equal. Or what I’d add to other groups.

And of course, most of the characters are mad mixes if they’re Seawitches or Noble-born Arcanists or Beastfolk Mercenaries.


Quick Roundup

So for the last few weeks, I’ve managed to write a new post to go up each Monday and Friday, but I missed one. I had a bunch of writing built up and then through a combination of extra training at work and travel, I didn’t get around to writing one.

Big mistake!

Hopefully, I’ll keep on track for the foreseeable.


What’s gone on in the meantime? Dima the Crow got an outing. I was pretty happy with how he played, but we’re levelling up after this first session and I think I’m going to retool a little bit. I didn’t go full bladelock before, and I’m not intending to now, but I think maybe a bit more offence and less defence might be useful. Replacing Armour of Agathys with Hex is looking to be my first step since I can use an Invocation slot for Mage Armour.


I have a plan to sit down at some point in the near future and add some more Magic decks to my list. I have a fair few that I’m quite pleased with how they turned out, I may as well show them off. I’m currently working on a brew for a Frontier Mardu Warriors deck and a Commander Saskia Warriors in a similar vein (but with green for ramp and access to Naya staples).


I’ve started moving my Ginnungagap rules over from Homebrewery to GMBinder. Not a big change exactly, since it’s mostly a copy/paste job, and the rules aren’t exactly extensive, and the need to format them in standard D&D styles is a vanity project. But it’s one I’ve been working on.

I realised I had a few mistakes and the sections need reordering some. And then I can happily work away on Races and get them rounded off.


I’ve found myself reading through different twists on rules for FATE, both for my FATEPunk idea and for the Old Crown. I have a feeling the skill modes from Atomic Robo will be a good fit for the Old Crown if I can work out appropriate modes.

And then I’ve sort of started thinking about the move of FATEPunk from the Pacific to Africa. Started. A bit. Probably too much.

State of the Old Crown

Continuing the theme of what’s currently going on with my thinking for various projects, what’s going on with the Old Crown?

Not much, it turns out.


The biggest development was me changing the map around a bit more. It made less sense for the home of the Wildfolk, who are part plant, to be in a northern tundra than in a nominally temperate/tropical location, so I switched things around a bit. Now the swamplands to the south of the Old Crown are to the north, and so on.

It doesn’t really change much.


I think if I run the setting again, I’ll be steering clear of using any D&D rules. I’m more inclined towards FATE Accelerated or FATE Core, or possibly Cortex or Gumshoe, though I’d need to actually look more at the rules of that last one.

FATE Accelerated is nice and accessible and seems to do most of what I want, but the different organisations might be harder to model. That’s part of the problem I had when I was looking at Cortex a few years ago.

I could probably make the thing work fine with FATE Core, though I might end up using a version of the skill groups from Atomic Robo. I liked how they fit pretty neatly with some of the ideas for racial and organisational character abilities. I plan on tinkering a bit.

Though that would be easier if I’d actually played some Atomic Robo.


Will I ever pull the whole thing together and actually run more than one or two sessions? I’m eternally hopeful. I think it needs a little bit of streamlining, which I might manage to do at some point.

After Ginnungagap. And FATEPunk. Or more likely, at the same time as.


I really need to finish a project.

Power cut-induced creativity

So due to Storm Ophelia, I had to stay home from work today, and then we lost power for a few hours. It’s back now, but it meant I actually found time to write. So here’s what I came up with at the time.


Since I find myself stuck in a house with a horrible storm outside, and without power inside, I thought I’d do something minimal like powering up my laptop and writing.

And after reading a few .pdfs saved in various places, I was all ready to go. Then I opened LibreOffice and was confronted with the dreaded enemy – the blank white page.

I’ve got a good few ideas on the go, but my problem is most of them are stored online somewhere, and I don’t even have a mobile signal to check where I am with them (yay storms!). So now I have to try and work out where I am with any of my ideas and work from there, and it’s painfully obvious that I don’t keep enough of them in my head.


So, what do I have the potentiality to think about?


I’m still fiddling away at my idea for the Ginnungagap – Space Vikings! – in D&D. I know it’s possible to brew together something from all the rules for magic and lasers in the game, even without more settings and rules coming out all of a sudden.

I have ideas for how Elves and Dwarves fit in, how magic works, why lasers aren’t as lethal as a phaser set to disintegrate, how to tie firearms in without getting bogged down in whether they fire bullets or laser beams or plasma bolts or dark energy disks. I’m still not much nearer to a story for a series of adventures.

I keep saying that I’ll puzzle something together if I sit down and get players, and then I delay that because I want to pull more of the rules together, rather than getting it going and fiddling and nerfing in play, which I know I should do.

I’ve more or less decided that I’ll finish my book on historical Vikings, read Neil Gaiman’s book on Norse Mythology, and then be in a place I’m ready to get going with it. We’ll see if I can manage that.


The Old Crown still twirls around in my head, but not with any real progress going on. Again, maybe I need to just sit down and write, or maybe I should through it at other people and see what sticks. I’m hoping Winter will give me an excuse to do more work on it, in the long dark nights where I don’t want to go anywhere, but we’ll see if I manage that.

I’m not happy with the name anymore, but I’m even less happy with any alternatives that I can come up with. I have more ideas for stories and games, but there are deliberately more hooks woven into the setting because I’ve been working at it for longer and wanted to explore, and it’s filled with different factions competing with each other.

I should probably work out if I can make a game out of it, or what game I’d want to. I’ve played with D&D (4th edition) and with FATE (using a reputation stress bar, which was odd), and I’m pretty happy I can make it work with the Cypher system quite easily, just to keep the rules very light.

Of those, I think I’d be most inclined to go with FATE though, maybe try with Fate Accelerated, because with 3 or 4 aspects it would work quite well.


And then, Fantasy Flight have released the beta of the new Legend of the Five Rings rules, so now I’m interested in that again (first glance – ugh, custom dice and no roll and keep?). I’m sure I’ll have a better review of the thing at some point, but based on the skim I read this morning, I like that the core rules have moved back to focussing on the same areas as in the first edition of the game, more or less.

City takeover

The other day, I ended up having a scroll through some old blog posts and one caught my eye that I’d completely forgotten about.

Since I’ve written that post, new novels about that hinted-at history have begun rolling out, but I’m ignoring those until I get my hands on a copy!


Anyway, the point being, I’m now thinking about how this could be pulled off in an RPG. How best to apply the rules, and what rules? Taking over a city is basically the main goal in any Vampire: the Masquerade game for any half-decent coterie, so I might ignore that.

What then? FATE, D&D, Cortex, Savage Worlds all give potential, as does just homebrewing or mashing a few of them together. D&D would be easy to pick up for most of my players, but FATE might give me the god-like messiness that gives them the chance to really take on a city.

I may have been playing too much Saints Row and falling back on my love of the Authority comics in brainstorming this. And then I remembered the post I made before my original city takeover and thought about connecting the players to an old forgotten temple or something like that.


Anyway, we’ll see. So far, my options for a new RPG are either this, Space Viking D&D, or an intro Vampire game that people might be interested in. We’ll see. It’s been far too long since I rolled some dice!

Razir – a continuation

(This piece is part of a work in progress, a continuation of a piece I wrote in 2014, where I spent 20 minutes writing what I had brewed in my head so far.

I’ve since wanted to go back and rewrite that piece, make it closer to how I want it to be. I probably will at some point, and make this into something more fully formed, but I wanted to see what ideas had come together so far.)


Razir ran on, tired, sweat on his back drenching his shirt.

He hadn’t slept in two days, having woken screaming. The owner and several guests at the inn had tried unsuccessfully to calm him down. He couldn’t forget the sight of the old, burned warrior lying on the beach, telling him to protect the Queen as he quickly dissolved to dust and disappeared into the sand.

It was all he could think about.

That, and the feeling of the oar handle he had held pressed in a vice-like grip. The icy coldness of it had almost burned against his skin as he’d awoken from the terrible nightmare.


But Razir knew enough about the world to know what happened could happen again, at any time. One doesn’t simply wake up in the Deadrealms without dying. Not unless the Queen had summoned you there.

And she only called you before her for one reason – you had some particular skill, some knack that she needed, some thing that might keep the armies of the Fiend away from the cliffs, away from the beach, away from any and all souls of the dead who he might bind to bolster his forces.

Razir had no intention of becoming a deathless soldier in her war. He would no swear her oath, would not become one of her agents in life or death.


Razir’s mother had always told him that his father was Oathed. He was never told to which of the Ascended the man was sworn, and no one else seemed to know.

He’d always believed it had been a lie to give his mother comfort when the stranger that was his father had gotten bored and moved on. Many had told the same story to countless other lovers. It was a useful lie.

But one that Razir could never bring himself to retell.


And now, on he ran. Perhaps he could find some place of safety, somewhere that the dream couldn’t pull him back. If it could.

Razir didn’t want to take any chances. He kept running, couldn’t let the tiredness take him. He had to reach the old man and ask him. He would know what had happened.

He would know what to do.


(That’s about all I have so far. Short, but something. I have some more but it’s not the bit that comes next. Or after that. Maybe after that, but probably not. More soon.)




Don’t call it a comeback

Because that would be far too premature!

It’s been about 18 months since I’ve posted anything to this blog, and maybe a year since I feel like I’ve written anything meaningful. But there’s still the constant buzz in my head of ideas, I’m just a bit crap at bothering to write them down anywhere!


So, why the sudden post now? Well, it’s January in a new year, and therefore as good a time as any to try and get back into my writing habit. I managed it a few years ago (at least the start of it), so hopefully I can push myself on a bit further this time. Maybe even fail to stop posting, and carry on going! Who knows?


What’s the plan going forward? Pretty much the same as before. I have a few ideas to riff on, an A-Z list for a few ideas ready to go, but I don’t have them written up and ready just yet (despite good intentions).

The settings I have going haven’t changed so much either.

I still have the world of the Old Crown, although a few bits and pieces have changed around. More on that at some point.

FATEpunk is still active in my head, though less thought out on that.

The mythic space opera D&D setting involving lasers and vikings and spaceships and giants is still bubbling away in my head. I have an adventure path planned, but I’m not happy at all with the start of it. The ending I think is great. If I actually sit down and refine it properly, I’ll post it all up here.


New ideas?

I’ve been playing a lot of Magic the Gathering, so I might throw up some decklists of things I’m tinkering with. Nothing too set in stone with that yet.

I’ve been looking at different writing prompts and trying a few things. Nothing really further than a few paragraphs so far, but hoping that’s just my lack of practice slowing me up, and I’ll get going again soon.

I haven’t kept too up to date with stuff going on in RPG land, new rules and settings and stuff. I might have to sit down and read a bunch of stuff, see if that can help me. I might do a few book reviews. I’ve finally started reading the M20 book, years after I meant to support the Kickstarter for it. So far It’s really good, but I’m still not that far in (under page 50). More to follow.


I might try and throw some stuff together about other books I’ve read, if I remember to. I’ve just finished the Pratchett/Baxter Long Earth series, so maybe a post or two about them.


Anyway, that’s all for now. Hopefully a post or two before February!