City takeover

The other day, I ended up having a scroll through some old blog posts and one caught my eye that I'd completely forgotten about. Since I've written that post, new novels about that hinted-at history have begun rolling out, but I'm ignoring those until I get my hands on a copy!   Anyway, the point … Continue reading City takeover

Vikings! An Update

My great habits of updating often have suddenly fallen by the wayside. I'm claiming it's because of only having a semi-functional keyboard, but I could still use the phone or my tablet (as I am now)  if I really wanted to. I've been very slowly thinking about the space viking game. I've had a rethink … Continue reading Vikings! An Update

Vikings… IN SPAAAAAACE!

I've been thinking a lot lately about a Viking-styled d&d game, and I've come up with a few ideas. However, since I've also been playing a lot of Mass Effect, been reading some of Marvel's Battle world stuff and thinking about the Thor Corps, AND partly inspired by the article over on the D&D website, … Continue reading Vikings… IN SPAAAAAACE!

Y is for: Yaninda

The known world, the realm of mortals, is not the only part of existence. The spirits live on an adjacent place, a place that some few are able to pierce through to with magikal power. These world's beside the realm of mortals are known as Yaninda. Ancient legends speak of such places, such as the … Continue reading Y is for: Yaninda

W is for: Witchblood

In the Old Crown, those touched by a lineage of magikal power are known as Witchbloods. Whilst hereditary, sometimes the witchblood skips generations only to appear again. Long ago, the natural order of the world brought forth individuals who had innate magikal abilities. Some speculate it may have been caused by interference by the legendary … Continue reading W is for: Witchblood

T is for: the Tiles

The tiles are used in all manner of games, for fun and for stakes. They are popular with children and adults of all levels of society, and the only differences found are in the quality of the tiles and the types of games played. The tiles have a long history, going back to old Istan. … Continue reading T is for: the Tiles

S is for: Siaiwh, water spirit

Siaiwh lighted in the deep dark below, surrounded by the bubbling laughter of siblings lighting. There was slow groaning all around from older spirits of earth, and quiet whispers from timeless spirits of dark. Always there was the built bubbling voice, the voice of the mother. Edanu was her mother, and her world. And Siaiwh … Continue reading S is for: Siaiwh, water spirit

R is for: Raethmoor

Raethmoor is the northernmost settlement in the Old Crown, commanding a pass through the northern mountains. It has a reputation for the mystical, thanks in large part to the Arcanist Scholarium that dominates the southern half of the town. Raethmoor is built in and around the remains of a large, ancient complex of structures, believed … Continue reading R is for: Raethmoor

O is for: Oathed

Those who dedicate their lives to one of the Ascended Host make a lasting pact with their chosen patron, becoming Oathed in their service. Swearing of bonds and oaths is a central part of the society of the Old Crown and across the known world since the days of the Lizardfolk Empire. Warriors would swear … Continue reading O is for: Oathed

M is for: Murid and Murshid

The Murid are those Oathed sworn not only to an Ascended but also to an order of fellow mortals dedicated to the ideals of one or more of the Host. They date back many centuries, and those most prevalent in the Old Crown tend to trace their traditions back to the old Istani Kingdoms. The … Continue reading M is for: Murid and Murshid