Arabian elementalism

Applying the ideas of elemental manipulation from Avatar: The Last Airbender and trying to drop it in a medieval/Renaissance Arabian setting has given me some ideas regarding how I would have it interact with the world.I was searching for ways that the elementality of the djinn could follow through into other areas of their life, … Continue reading Arabian elementalism

Yet more Dresden

I'm a bit behind on collecting together my thoughts, but here's the recap of Wednesday's session.Crazy Mexican sorcerer attends the Priest's first mass in his new chapel. It does not go well for the mostly elderly congregation, as their hearing aids cease to function due to hexing. Priest is most unimpressed, but after mass gets … Continue reading Yet more Dresden

Using d12s regularly – ideas for a system that uses them

A recent posting on Google+ about the lack of use of the d12 got me thinking about ways in which to use it effectively. Talk of a tarot/zodiac system made my mind jump to Feng Shui. Whilst I haven't had any experience of playing it, I loved the setting idea for it. I can barely … Continue reading Using d12s regularly – ideas for a system that uses them

Queenstown part 3

The Docks and Portside precinct covers the area of warehouses, piers and brewhouses that border the waters of the sea.Landmarks includeThe Promenade, a series of high fashion boutiques to the north of the precinct .Finnegan's Wharf, a long and low stone pier that extends some way into the harbour.The Seawitch's Moorings, a horde of barges … Continue reading Queenstown part 3

Sands of FATE: A pseudo-Arabian setting – preliminary thoughts

So last weekend I began thinking about using FATE to adapt some ideas that had been knocking about in my head, coalescing into some ideas I'm keen to use for a game in an Arabian Nights-like setting, also incorporating some nonsense about elemental harmony from a failed Avatar: The Last Airbender idea I'd had.So far, … Continue reading Sands of FATE: A pseudo-Arabian setting – preliminary thoughts

Queenstown part 2

Seeing as I promised days ago to get this done, I suppose I should get on with it really!The Central precinct is walled off from the rest of the city, and is heavily guarded.The area includes the Margrave's Palace, the Queenstown Senate, the Guildhall and Guildhall Market, the Queenstown Militia Barracks and training grounds, the … Continue reading Queenstown part 2

More Dresden

Another week and another adventure in Nevermore Baltimore. This time things got a little more interesting.A new player joined us, setting himself up as a new priest in town. I spent my time looking for faeries and any and all information on them.Mexican sorcerer knew about them, had talked to them, and we somehow ended … Continue reading More Dresden

Queenstown part 1

Over the next few days, I'm going to update reasonably regularly. I'll be describing the various precincts and surroundings of Queenstown, former capital of the Old Crown.For now, i'm going to do a quick rundown of the different areas.Each precinct corresponds to a watchmen/militia jurisdiction, apart from Outwall, which has no official organised militia or … Continue reading Queenstown part 1

Weekend musings

Over the weekend, I've had more than a few ideas knocking about my head. A lot of them involve the FATE RPG system and how I could apply it to various things, such as my new homebrew fantasy setting. Notable among these were how it would fit with a cyberpunk game I'm playing it and … Continue reading Weekend musings

Dresden Files: My first impressions of FATE

Today I finally got to use the FUDGE dice I ordered a few months ago when I sat down to my first game of Dresden Files.The setting is based on that presented in the books by Jim Butcher, namely a modern fantasy incorporating modern city folk, some film noir tropes, and magic both fun and … Continue reading Dresden Files: My first impressions of FATE